Do you think that sales would be just as good if the landclass system wasn't incomplete? And before you try to deny that it is broken as in our last conversation about this I direct you to Phil Taylor's own words:virtuali wrote:Oh yes, they are more than great. In fact, XClass Europe is now the absolute best seller for Cloud9, with the US coming behind (just another surprise to those suggesting that we should concentrat on the US market)skydvdan wrote:you've talked about how great sales were before for xclass
It has sold more than our last 4 sceneries (KDCA, KMCO, ENBR both versions) put together. The developement cost is *way* lower than a scenery, and that's why it can be sold at 9.99 right from the start.
So as I said before sales are good on that product because it's putting a bandaid on a glaring problem with the landclass. People want their FSX to work as advertised(as real as it gets) and your product gives them that hope so yes, sales would be good.For instance, we are not fixing the landclass issues. It is too big and systemic. We need to globally update our landclass data, that is really the only way.
I don't care why you don't want to support AES. My question was about when you were talking about having to do with efficency. AES is proof that not only is it doable, but it's doable very well.virtuali wrote:We explained our reasons for not supporting AES on our forum, I don't think is necessary to repeat it here.skydvdan wrote:What about AES? I hear business is booming at Aerosoft for this product.
Can you define efficent? Do you mean nothing that works as well?
I asked that question because over and over again you talk about being able to sustain the company.virtuali wrote:Very low. If they weren't, we would have close shop long ago. That's the main reason why FS products are very often released with bugs, it's not that developers are inerhently against their customers, it's simply that none in this small market can afford formal procedure testing and beta or quality assurance like the bigger companies working in the entertainment market.skydvdan wrote:I'm curious as to what exactly your operating costs are?
It seems to me that there isn't much to sustain. It seems that you could release a project once a year and C9 would still be around (ie: flightscenery). Do you have building rental, major travel costs, major equipment costs, etc? Can you please enlighten me about why it's so hard to "sustain" this business?virtuali wrote:...we can't certainly sustain a company by releasing new products directly at discount prices....
I'm sure it just comes down to the amount of money that you "want" to make. Seems to me that the most money to be made would be by the company that produced for both versions. That way you're getting the max income from every user.
But, please enlighten me.
