Sorry to mention another company here, but I am still trying to determine if I want to buy FSX ASAP, or wait a year or 2. From what I am hearing from almost everyone is that FSX is not that great, other than a few new visuals.

Read their forums the specifically state they will use all default ground textures.CX 747-400 wrote:Just a quick question about something that I dont understand. I keep hear everyone talk about how bad FSX is for Add-on scenery; then how is it that Cloud9 is building a all new Orlando Internation Airport exclusivly for FSX? Are they only adding the buildings, and using the default ground texture?
Sorry to mention another company here, but I am still trying to determine if I want to buy FSX ASAP, or wait a year or 2. From what I am hearing from almost everyone is that FSX is not that great, other than a few new visuals.
Hey Arno,arno wrote:Hi Martin,
I think you have described this problem very well in this thread.
Maybe some future research into this subject can change it, but for the moment I have indeed also come to the conclusion that FsX offers a lot of improvements, but MS has forgotten to give us a good alternative for making ground layouts that look better than the default XML ones.
I think no serious scenery design would care that he has to stop using these old Fs2002 techniques, if there was a proper replacement for them. A technique that allows high resolution and good control over the texture mapping. Unfortunately I have not seen that yet...
George,george[flytampa] wrote:Hey Arno,arno wrote:Hi Martin,
I think you have described this problem very well in this thread.
Maybe some future research into this subject can change it, but for the moment I have indeed also come to the conclusion that FsX offers a lot of improvements, but MS has forgotten to give us a good alternative for making ground layouts that look better than the default XML ones.
I think no serious scenery design would care that he has to stop using these old Fs2002 techniques, if there was a proper replacement for them. A technique that allows high resolution and good control over the texture mapping. Unfortunately I have not seen that yet...
Your website got me started in all this scenery design stuff btw. Thanks.
I think a good solution for the ground problem, at least for now, would be a new flatten type that overwrites the flat earth curvature but also provides a falloff at the edges to prevent cliffs. I don't know if anyone has the power to make it outside of Microsoft. That might be something that can only be authored at a very low code level.
From what I read and saw at their website this appears to be the case.CX 747-400 wrote:how is it that Cloud9 is building a all new Orlando Internation Airport exclusivly for FSX? Are they only adding the buildings, and using the default ground texture?
Thanks for dropping by Arno. I second what George wrote, your contributions have helped the scenery community unlike anyone else.arno wrote:I think you have described this problem very well in this thread.
Thanks for dropping by Bob, no introduction neededbob.bernstein wrote:First of all, those who don't know me, I'm the author of Harvey Field, an fsaddon title for fs9.
Hi Martin, isn't this what we have with the shape file?but with the added ability to export "2D/flat" ground polygons that behave within the new "round earth" the same way XML groundwork does
This is one of the reasons I decided to take the "risk" associated with people misreading my post rather then just shutting up and putting a shiny X on our website.Dillon wrote:There's little hope Aces will resolve this without heat from the community.