Forkboy Nevada + Vegas

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TomB
Posts: 7

Forkboy Nevada + Vegas

Post by TomB » Wed Aug 19, 2020 4:51 am

Hi,

Is there any patch file/resolution to get Forkboy's Nevada to work with Fly Tampa Vegas. Currently I have a huge dip at the end of the city on each side from what seems the Fly Tampa mesh to the elevation of the Forkboy scenery for Nevada. I've seen the ortho fix for Ortho4XP but was wondering if there's anything that can be done with the Forkboy ortho.

Thanks
erikac
Posts: 1

Re: Forkboy Nevada + Vegas

Post by erikac » Tue Sep 01, 2020 3:25 pm

I want to know too, currently Vegas 1.1 is floating up in the sky with Forkboy Nevada enabled. Is there any fix for this? Would be great to have the ortho while using Vegas airport.

Thanks

/Erik
Eldrarak82
Posts: 1

Re: Forkboy Nevada + Vegas

Post by Eldrarak82 » Sat Sep 05, 2020 9:21 pm

I would also like to see about compatibility with the Forkboy Nevada set. I don't want to have to regenerate all of Nevada just for one airport.
jfwharton
Posts: 9

Re: Forkboy Nevada + Vegas

Post by jfwharton » Sun Sep 06, 2020 7:23 pm

Add me to the list. I tried using the patch but get an error that it can't find files and it crashes X Plane 11.
jfwharton
Posts: 9

Re: Forkboy Nevada + Vegas

Post by jfwharton » Mon Sep 07, 2020 1:58 pm

I've been playing around with xOrganizer and have tried disabling the photoreal and mesh scenery for KLAS. That seems to help. I do not notice some tearing along the scenery border like I do when the mesh is enabled. Also with the mesh disabled there isn't the big dip in the city scenery on the east side. Also disabling the photoreal scenery eliminates the color difference between the Forkboy Nevada ortho and the KLAS scenery.
jfwharton
Posts: 9

Re: Forkboy Nevada + Vegas

Post by jfwharton » Thu Sep 10, 2020 10:23 am

I decided to eliminate the Forkboy's Ortho scenery and go back to the X Plane 11 default but with HD and UHD meshes added. That solved the color difference between the KLAS photo scenery and the Ortho.
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