Waterholes final 26L/R

rooster
Posts: 23

Re: Waterholes final 26L/R

Post by rooster » Tue Apr 30, 2019 4:57 am

Water holes solved for me but still have trench as trisho0 above.

Malcolm Hancock
emilios[flytampa]
Site Admin
Posts: 1129

Re: Waterholes final 26L/R

Post by emilios[flytampa] » Tue Apr 30, 2019 6:20 am

This looks like an airport strip, which i dont have here. Is this with SoCAL, Vector, default ?
trisho0
Posts: 178

Re: Waterholes final 26L/R

Post by trisho0 » Tue Apr 30, 2019 6:58 am

emilios[flytampa] wrote:
Tue Apr 30, 2019 6:20 am
This looks like an airport strip, which i dont have here. Is this with SoCAL, Vector, default ?
I don't know what is SoCal vector. I guess this is related with ORBX which I don't have it neither. All I have is UTLive. Maybe is something can be fixed from P3D settings?
emilios[flytampa]
Site Admin
Posts: 1129

Re: Waterholes final 26L/R

Post by emilios[flytampa] » Tue Apr 30, 2019 7:13 am

There should be a file in your 'FlyTampa\LasVegas\scenery' folder which excludes specifically this airsrtip. This file is called 'z_terrain_sceneryxcludes_airportboundaries.bgl'. I have just tried without it and i get the same issue.

This file should already be in your installation but If you cannot see this file, grab it from here and add it in the above folder
Attachments
z_terrain_sceneryxcludes_airportboundaries.bgl
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trisho0
Posts: 178

Re: Waterholes final 26L/R

Post by trisho0 » Tue Apr 30, 2019 7:40 am

Thank you sooooo much. I will give a try tonight after work.
Er!k
Posts: 322

Re: Waterholes final 26L/R

Post by Er!k » Thu May 16, 2019 2:51 pm

Hi Emilios,

I tried the above file (was already present in my v1.1) but I have still one of these holes left when approaching 26L. Same as on screenshot found here viewtopic.php?f=34&t=13213#p65197
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