Wake and Wave adjustments for P3D V3.1 users

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robains
Posts: 33

Wake and Wave adjustments for P3D V3.1 users

Post by robains » Sun Jan 03, 2016 10:57 pm

P3D V3.1 introduced a new SDK FX item called "Ground Decal" (Ground Decal = 1) ... this should be used in most situations where an existing FX uses "Ground Normal" (3rd party ship wakes and/or wave files). You can apply the Ground Decal = 1 to any other FX that uses Ground Normal ... for example any existing 3rd party product that has not been updated to include the new P3D V3.1 FX option.

https://drive.google.com/file/d/0Bw0Q-f ... sp=sharing

Here is a video I made to demonstrate what these files fix:

https://www.youtube.com/watch?v=rAUFgkQRU1o

I got permission from FT developer to post these files, it is likely FT will provide their own updated libraries to add this new feature support for P3D V3.1 users.

As always, USE AT YOUR OWN RISK.

Cheers, Rob.
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