AI AFcad

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jlunddk
Posts: 25

AI AFcad

Post by jlunddk » Thu Dec 17, 2015 8:51 am

When AI Traffic are departing, they're all "pushed" back, even though it would make more sense for them to just taxi forward. Is there any way to change that? I guess it's the AFcad that has this info, right?

Regards Jlund.

BTW. this is one of the best sceneries I have seen so far and besides St.Maarten this is my new "fly to" destination.
jlunddk
Posts: 25

Re: AI AFcad

Post by jlunddk » Sun Dec 20, 2015 3:56 pm

Hmmm, normally in here I think people or admins are quick in trying to help, but obviosly not this time :-(
Dave_YVR
Posts: 79

Re: AI AFcad

Post by Dave_YVR » Sun Dec 20, 2015 4:08 pm

That isn't a scenery issue, it's an AI thing really. It's just how the AI was coded in the sim. The AI engine can be tricked into thinking the traffic has pushed back etc so that it just taxis forward but that's more for the users to setup if they want it.
jlunddk
Posts: 25

Re: AI AFcad

Post by jlunddk » Sun Dec 20, 2015 5:44 pm

Ok Thanks, can you shine a little light on how to setup the ai engine to do it?
Dave_YVR
Posts: 79

Re: AI AFcad

Post by Dave_YVR » Sun Dec 20, 2015 6:37 pm

Certainly. The tutorial creator has also made quite a few sceneries as well being the creator of AIFP.
http://www.fsdeveloper.com/wiki/index.p ... gh_parking
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