DX10 Fixer released

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Posts: 3

DX10 Fixer released

Post by paulnd » Fri Sep 20, 2013 9:11 am


DX10 Fixer has been released and although it fixes night textures, PAPI lights and runway lights at OMDB still appear as black boxes in day time and I was wondering whether this could be looked at again please?

Steve has provided a DX10 status report here

http://stevesfsxanalysis.wordpress.com/ ... ion-check/

which may be useful particularly the last paragraph:
So how can this bug be avoided?

I believe that it only affects simple objects that have just one texture sheet with transparency. From observation it doesn’t seem to affect more complex objects. I presume that these are deemed too complex for this form of cross instance batching. I am unsure of the precise rule that applies here (since I haven’t had time to run a set of tests).

When talking about a texture I mean a named texture file. If you copy the texture sheet that becomes a separate texture in draw call batching terms.

The first thing to do is to find out where the tile boundaries are – it seems to be based on the LOD17 boundary. If one runs through your airport don’t use the same grass texture file for transparency on both sides.

You can duplicate the texture and the grass model and then use one model on each side.
You can add a second texture sheet into the model (note I am not 100% sure of the rules here).
For alpha blending DX10SceneryFixer offers a simple workaround without duplicating textures– if you change the transparent material to have a Final Alpha Blend set True and a Blend Factor of 1.0 then DX10SceneryFxier will force on alpha blending in the shader.

The second approach is simple but be aware that your model is no longer rendered in a single write but large number of alternating writes of the two textures. Thus this makes sense for an object that appears a small number of times but not for grass or lights. (i.e. if the model appears say 10 times its ok, more than that it may be performance affecting)

For PAPI lights I think (but haven’t proved) that the workaround would be not to use a single large texture sheet that holds all the variants but one small sheet for each division

Posts: 2

Re: DX10 Fixer released

Post by Hubert » Fri Sep 20, 2013 2:16 pm

I really hope Martin gets a solution on this, as this is the only thing that stops me from buying the dx10 fixer.

Posts: 35

Re: DX10 Fixer released

Post by hjmx » Fri Sep 20, 2013 5:33 pm

Other FT airports don't work too. This is really disappointing. As much as I like FT airports, this will gonna be a show stopper for future purchases. I stick with dx10 which is currently the only way to avoid OOMs with complex sceneries and aircrafts like pmdg.

Posts: 11

Re: DX10 Fixer released

Post by sonicwave » Sun Sep 22, 2013 2:00 pm

I (and i assume a many, many more simmers out there) indeed would also highly and very much welcome, if FlyTampa would offer some information if there are some plans - now where there is indeed a reliable DX10 option alive for FSX - to update their great products onto a DX10 "level".
It would be absolutely sad, really, really sad, if FlyTampa would not take this real great chance to get their supperb sceneries DX10 ready - besides the fact that it may even be a "showstopper" for current and/or future customers.
And if it was not for the money, even more or equaly important from a flightsimmers user side:
I (and again i assume many simmers out there) consider FlyTampa's sceneries to really belong to the best available and they deserve to receive a dedicated DX10 refreshment, now where this option is seriosuly at hand!
Please, please: Consider to get this option alive for FlyTampa too!
Thank You!
Cheers, Christoph
Paul J
Posts: 13

Re: DX10 Fixer released

Post by Paul J » Mon Sep 23, 2013 11:11 am

Hi Martin: George:
Would you take a look at this post, http://forum.avsim.net/topic/421765-dub ... try2805989, please, as it has the same symptom as did St. Maartens before you released it's patch - that Pink wall! I seem to remember that it was a faily quick patch, and was released with a night-time runway marking fix too.

Over the fourteen months since the release of the first DX10 patches we have seen a moderate growth in the numbers of DX10 users, but in this last week - since the release of the retail DX10 Scenery Fixer, we have been barely ably to keep up with the forum threads from hundreds of new "DX10'ers. While many/most scenery issues are managed by the Fixer - there are some addon products which are still slightly incompatible in some form or other, and in most of these cases, the developers - Orbx, FSDT, etc., are and have, responded very positively with changes, patches and committments to complete compatiblity with their products, and in doing so are ensuring their continued customer loyalty and support.

FlyTampa was the undisputed king of the addon scenery world, unmatched for usable, authentic, quality airports, and while it would be most unreasonable for me to expect full backward compatibility with all of those FlyTampa FSX airports - it would be a great gesture and would generate enormous goodwill for you if you would respond positively to the requests here for some DX10 patching to the Dubai packge here, and along with some attention to the other recent releases.

Many Thanks for your time,

All the Best,

Paul J.
Site Admin
Posts: 5202

Re: DX10 Fixer released

Post by martin[flytampa] » Mon Sep 23, 2013 6:17 pm

A fix for the Dubai RwyLights & Papi is in beta. Attached to this post if anyone wants to test it.

I can at this point make no promises regarding what individual issues at each airport can be fixed.
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Posts: 11

Re: DX10 Fixer released

Post by LuisKMIA » Mon Sep 23, 2013 9:13 pm

Hi Martin,

The beta update for DX10 compatibility worked great on my system. In CYUL, in addition to the PAPI light display compatibility problem, I also see big red "X"s on the runways when DX10 mode. I hope that can be fixed too.

Thank you for taking our feedback and continuing to improve these great sceneries!

Posts: 18

Re: DX10 Fixer released

Post by troykr » Mon Sep 23, 2013 11:39 pm

Oh happy happy joy joy.
Just tried out dawn, day, dusk, night and although the lights on the runway are dim compared to other airports it's looking so much better in DX10 now. Thanks heaps!
Posts: 11

Re: DX10 Fixer released

Post by sonicwave » Tue Sep 24, 2013 2:57 am

Great news!
Will be testing it as soon as possible!
Thank You FlyTampa!
Keep on with this - Your - great work.
And if more (or maybe even all) of Your fantastic sceneries should become fully DX10 compatible in the future then i and many more customers out tehre will for sure be super happy campers.
But for now and again:
Thank You very much for this first "DX10 OMDB - update" here!
Really great!
Cheers, Christoph
Posts: 3

Re: DX10 Fixer released

Post by paulnd » Tue Sep 24, 2013 3:34 am

Thank you Martin
Posts: 10

Re: DX10 Fixer released

Post by data63 » Wed Sep 25, 2013 5:30 am

martin[flytampa] wrote:A fix for the Dubai RwyLights & Papi is in beta. Attached to this post if anyone wants to test it.

I can at this point make no promises regarding what individual issues at each airport can be fixed.
looks good for me - even with the avsim-Version of the DX10-Fixer

Thanks a lot for your effort as we know you are not a "fan" of the DX10 preview :wink:

happy landings

Posts: 1

Re: DX10 Fixer released

Post by 4evercool » Wed Sep 25, 2013 10:09 am

I've tested the beta fix for DX10. Here's what happens at dusk:


The airfield surface becomes golden-plated mirror and runway lights turn into rectangles. At night and day everything's fine! I've got a couple other free airports behaving the same way at dusk. TNCM works fine! I couldn't replicate this problem there.
Posts: 5

Re: DX10 Fixer released

Post by sirgaric » Wed Sep 25, 2013 1:11 pm

This can be fixed by setting Dawn_dusk_smoothing=0 in the FSX.cfg

You won't notice the difference unless you try to look for it very, very hard.


Posts: 11

Re: DX10 Fixer released

Post by sonicwave » Sun Sep 29, 2013 2:16 pm

The updated lights at Dubai work great!
Thank You very much for them!
Really very mcu appreciated!

The only - minor issue remaining - at least on my end here is this:

Nothing really bad, but i still thought it worth mentioning, because maybe it can be updated as well and DX10 ready too!
Or - maybe i am doing something wrong with my settings - so to find out i'd really appreciate very much if someone could check the lights shown in the image above and find out if they do or do not work under DX10.
Thank You very much everyone in advance!
Cheers, Christoph
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