St Maarten Screenshots

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martin[flytampa]
Site Admin
Posts: 5058

St Maarten Screenshots

Post by martin[flytampa] » Sat Oct 12, 2013 8:24 pm

St Maarten Version 1.7 (FSX & P3D2)

New version: Dec 03. More P3D fixes.

Removed old TNCM Terminal, added new Ramp "C".
Re-modeled and re-textured SABA airport terrain.
New higher-res ground detail Textures (TNCM).
Updated Aerial Ground Textures (TNCM).
Improved Maho Beach Texture.
Improved volumetric grass.
Updated 3D People.
Added custom IK Jetways.
New Runway Lighting.
Improved AI Ships compatibility.
Added compatibility for Prepar3D2.
Improved compatibility with DX10 Preview Mode (Steve's DX10 Fixer Required).
Includes all previous Updates (Runway 10/28 etc).
martin[flytampa]
Site Admin
Posts: 5058

Re: St Maarten Version 1.5 (FSX & P3D)

Post by martin[flytampa] » Sat Oct 12, 2013 8:27 pm

Attachments
tncm2.jpg
tncm2.jpg (346.12 KiB) Viewed 74325 times
tncm6.jpg
tncm6.jpg (217.9 KiB) Viewed 74325 times
tncm7.jpg
tncm7.jpg (329.94 KiB) Viewed 74325 times
tncm9.jpg
tncm9.jpg (253.2 KiB) Viewed 74325 times
marvic
Posts: 48

Re: St Maarten Version 1.5 (FSX & P3D)

Post by marvic » Sat Oct 12, 2013 9:02 pm

Thanks so much FlyTampa.
BrzI
Posts: 25

Re: St Maarten Version 1.5 (FSX & P3D)

Post by BrzI » Sat Oct 12, 2013 10:30 pm

What is the alternate lighting option about ?

btw...thanks for the DX10 upgrade...great surprise...
BrzI
Posts: 25

Re: St Maarten Version 1.5 (FSX & P3D)

Post by BrzI » Sat Oct 12, 2013 10:43 pm

The four main gates are hanging in mid-air for me...No supporting mechanism of any kind (or wheels).

Tried AES before and after the TNCM scenery entry...Same thing both times...

Thanks
altstiff
Posts: 220

Re: St Maarten Version 1.5 (FSX & P3D)

Post by altstiff » Sat Oct 12, 2013 11:01 pm

Yes, a LARGE thanks to FT for updating an already amazing scenery package.

I do have some shots of the terminal at TFFJ if you need them Martin :wink:
altstiff
Posts: 220

Re: St Maarten Version 1.5 (FSX & P3D)

Post by altstiff » Sat Oct 12, 2013 11:02 pm

BrzI wrote:The four main gates are hanging in mid-air for me...No supporting mechanism of any kind (or wheels).

Tried AES before and after the TNCM scenery entry...Same thing both times...

Thanks
It could be AES is not working with this newer version.
ChrisC172
Posts: 2

Re: St Maarten Version 1.5 (FSX & P3D)

Post by ChrisC172 » Sat Oct 12, 2013 11:49 pm

Dear Martin :-( I have no 3d People on the Maho Beach ! Why i have it installed and the People BGL are aktiv . ??? :?
george[flytampa]
Site Admin
Posts: 3307

Re: St Maarten Version 1.5 (FSX & P3D)

Post by george[flytampa] » Sat Oct 12, 2013 11:56 pm

ChrisC172 wrote:Dear Martin :-( I have no 3d People on the Maho Beach ! Why i have it installed and the People BGL are aktiv . ??? :?
Check the Flytampa Libraries are activated in the FSX scenery library. If not, the 3d guys won't show.
The installer should have added them, but If you need to add them manually, they are found in FSX\Addon Scenery\FlyTampa-Libraries

The Jetway problems, I'd guess are something to do with AES. I'm not sure, you'll have to wait for Martin.
BrzI
Posts: 25

Re: St Maarten Version 1.5 (FSX & P3D)

Post by BrzI » Sun Oct 13, 2013 12:36 am

BrzI wrote:The four main gates are hanging in mid-air for me...No supporting mechanism of any kind (or wheels).

Tried AES before and after the TNCM scenery entry...Same thing both times...

Thanks
A third installation got the gates fixed...All good now. Now we just need to wait for AES to be updated for this new version...

Thanks again for the unexpected present...
Orion
Posts: 90

Re: St Maarten Version 1.5 (FSX & P3D)

Post by Orion » Sun Oct 13, 2013 1:06 am

Oh, that's fantastic! Thanks for making it a free update. :)

Like the Finding Nemo music on the video, too. :P
ChrisC172
Posts: 2

Re: St Maarten Version 1.5 (FSX & P3D)

Post by ChrisC172 » Sun Oct 13, 2013 1:10 am

Ok sorry my mistake it was the Libraries was not installed correct with the installer ! 8) thank you very much for this update FlyTampa team very nice
martin[flytampa]
Site Admin
Posts: 5058

Re: St Maarten Version 1.5 (FSX & P3D)

Post by martin[flytampa] » Sun Oct 13, 2013 1:17 am

BrzI wrote:
BrzI wrote:The four main gates are hanging in mid-air for me...No supporting mechanism of any kind (or wheels).

Tried AES before and after the TNCM scenery entry...Same thing both times...

Thanks
A third installation got the gates fixed...All good now. Now we just need to wait for AES to be updated for this new version...

Thanks again for the unexpected present...
Not 100% sure, but I think AES should work with this update. The TNCM entry within AESHelper most certainly has to be re-activated after updating.
BrzI
Posts: 25

Re: St Maarten Version 1.5 (FSX & P3D)

Post by BrzI » Sun Oct 13, 2013 2:16 am

martin[flytampa] wrote:
BrzI wrote:
BrzI wrote:The four main gates are hanging in mid-air for me...No supporting mechanism of any kind (or wheels).

Tried AES before and after the TNCM scenery entry...Same thing both times...

Thanks
A third installation got the gates fixed...All good now. Now we just need to wait for AES to be updated for this new version...

Thanks again for the unexpected present...
Not 100% sure, but I think AES should work with this update. The TNCM entry within AESHelper most certainly has to be re-activated after updating.
It does not work for me...AES shows that it is not installed.

fwiw...I uninstalled old version and installed new one clean
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