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 mleuck (Fri Jan 08, 2016 1:12 pm)

Posts: 21
I continue to have the "crashing " problem at KMDW. Specifically, starting push back at B14, I immediately crash into an invisible object. I am using P3d v3.1 and have installed the fix, but the problem continues.

Any help will be appreciated.

Thank you

 martin[flytampa] (Sun Jan 10, 2016 12:11 am)

Site Admin | Posts: 5135 | Location: Tampa/FL
This problem goes away when you turn off crash-detection in settings? maybe delete the BGL contained in the fix completely from your Midway/scenery/ folder and see if that solves the issue.
 bradley27 (Sun Feb 28, 2016 7:34 am)

Posts: 137 | Location: London, UK
Strange i too just had this happen to me...
 Driver8 (Fri Apr 28, 2017 4:50 am)

Posts: 3
I have the same issue at B14. Just purchased this so I have the most current version of the airport.
I captured a screenshot, but the forum isn't letting me upload it (it says i'm too new?). Odd, because it has let me post one before :) Oh well.

Using the default B737-800, it happens when the nosewheel is at almost two-thirds of the way from the second perpendicular line to the third line, when counted FROM the terminal going outward (the first line being closest to the building, in my description here).

What is REALLY odd, is that when testing this, I could slew to that position. Sometimes, when I returned from slew mode, it would "Crash!" right away. Sometimes though, it would be fine for several seconds before a "Crash!". I would venture to guess that this is a VERY specific spot and my slew attempts weren't always perfect, but I was wondering if this could also be some stray bounding box from an animated element or something?

Just to note, I have crash detection on, but aircraft/vehicle collision detection OFF.
Hope this helps!

EDIT: After further testing and a lot of slewing, it looks like it may be something with the jetways themselves as I can get a "Crash!" at ANY gate just by slewing the plane close enough to the jetway. Seems that it's just a matter of how the jetways are positioned in relation to their angle and distance from the parking line that determines whether you can successfully park there or not. (Also, just to be clear, the "Crash!" i'm referring to is actually a collision, not like a crash to desktop or anything like that :) )

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