why no KSEA

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SpeedbirdATC
Posts: 206

why no KSEA

Post by SpeedbirdATC » Sun Jun 16, 2013 9:37 pm

I know it's because of FPS but you could redo seattle for FSX like you made an ENTIRE CITY in Kai Tak and Dubai
Dexter11929
Posts: 30

Re: why no KSEA

Post by Dexter11929 » Mon Jun 17, 2013 12:32 am

Quoting George on this one "Even a fluff job is months of work, no one will want to pay for it & it will still run like crap (in FSX).
Sorry guys, its the coastlines around Seattle that are the Issue. We worked out we'd have to create a scenery twice the size of Dubai in order the replace all the slow Microsoft mesh/terrain/coastline/whatever. Its not my sort of project or area of expertise."

viewtopic.php?f=25&t=6063&start=15
Gkvarga
Posts: 5

Re: why no KSEA

Post by Gkvarga » Sat Jun 22, 2013 1:18 pm

Jesus Christ!!! speedbirdatc stop spamming this board with your stupid meaningless posts. Grow up.
Delta777
Posts: 272

Re: why no KSEA

Post by Delta777 » Mon Jun 24, 2013 1:51 am

Replace "everyone" with "SpeedbirdATC" and this is my reation to this:

https://www.youtube.com/watch?v=iGbEjET1BNw
SpeedbirdATC
Posts: 206

Re: why no KSEA

Post by SpeedbirdATC » Mon Jun 24, 2013 10:55 am

consider this topic closed
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