Search found 21 matches
- Mon Oct 28, 2019 1:15 pm
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
if the add-on sceneries are split into "n" folders, which correlate (based on their name) to typical placements of other packages (like mesh or photo-scenery), then its hard to know about the right placement.. i have my crystal ball here on my table (see photo), but most of its usages are ...
- Sun Oct 27, 2019 12:22 pm
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
ps: sorry that i am starting to get "a little bit" angry and thanks again for helping me fixing it... in any way: its up to you if you want to add things to the manual. you sell the product... and in case you still dont get me just forget about it and leave it as it is.. need to spend my t...
- Sun Oct 27, 2019 12:22 pm
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
we still talk about the wrong things. i am NOT stupid and i know to deactivate the other ortho tile once i use my own. what was not explained were the details that e.g. the mesh and the dem files are not needed for ortho generation (if i had known that your tool only uses the textures this would hav...
- Sun Oct 27, 2019 7:30 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
now generated my own tile correctly. thx for the remarks that i dont need to add dem file etc... perhaps these should be added to the main documentation.. also that for xeurope users photo tile needs to be above xeurope (although you still say this should not matter - here it does!) tile looks perfe...
- Sun Oct 27, 2019 6:07 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
and what about my question about a) custom_overlay_src and b) the custom_dem? do i leave empty?
will change the other flag concerning zoom level now..
will change the other flag concerning zoom level now..
- Sun Oct 27, 2019 5:57 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
when i generate ortho scenery, i normally set a) my mesh in custom_overlay_src and b) the custom_dem, which I generate out of a ".dsf" file in the mesh directory. with uhd mesh this works perfectly. here are the relevant fields: ortho.JPG for flytampa i understood i have to leave both empt...
- Sun Oct 27, 2019 5:35 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
if the photoreal has nothing to do with it, why do i then see a difference if its above or below xeurope3? (and always above the mesh) perhaps i am missing here something? for the mesh/ortho: shall i use the mesh as custom_overlay_src for generating the ortho or just leave the whole thing (dem and o...
- Sun Oct 27, 2019 5:18 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
in your first post you are not writing anything about "FlyTampa_Heraklion_2_Photoreal": " The scenery mesh folder, contains the default overlays. So if you want Xeurope to be visible on the rest +35+025 tile, you should keep Xeurope's folders in scenery_packs.ini, below Heraklion's ov...
- Sun Oct 27, 2019 5:04 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
before = above
after = below
if you see it from xp11`s perspective, it is loading sequentially, so you can call it in a temporary order (before, after).
suppose i am too close to programming. sorry for misleading terms..
after = below
if you see it from xp11`s perspective, it is loading sequentially, so you can call it in a temporary order (before, after).
suppose i am too close to programming. sorry for misleading terms..
- Sun Oct 27, 2019 4:51 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
not 100% solved.. acc. to my tests right now xeurope3 is causing a problem, in case the photoreal folder comes after it (ground textures are all missing, as in my photo in the beginning of this thread). i will try to put it before now and try to use my own folder which i converted in parallel with y...
- Sun Oct 27, 2019 4:44 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
By the way: a big thanks for the support on a Sunday!!!!
- Sun Oct 27, 2019 4:34 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
ok its looking better now.. i think what i did not get is, that the traffic is just on the ortho images of the roads.. I did not get that "textured" roads in your words is the same as "layered" roads in my words ;-) with the traffic on the satellite images (this would be textured...
- Sun Oct 27, 2019 4:27 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
I am seeing road traffic on the "orthoed" road now, after complete plugin removal.. perhaps i did not notice before.
is that the way it should look like?
will put plugins now back in step by step.
is that the way it should look like?
will put plugins now back in step by step.
- Sun Oct 27, 2019 4:22 am
- Forum: FlyTampa-Heraklion
- Topic: XEurope compatibility
- Replies: 35
- Views: 34499
Re: XEurope compatibility
Remaining INI: I 1000 Version SCENERY SCENERY_PACK Custom Scenery/FlyTampa_Heraklion_0_airport/ SCENERY_PACK Custom Scenery/FlyTampa_Heraklion_0_city/ SCENERY_PACK Custom Scenery/FlyTampa_Heraklion_1_overlays/ SCENERY_PACK Custom Scenery/FlyTampa_Heraklion_2_forests/ SCENERY_PACK Custom Scenery/FlyT...